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61. Out-Of-Game Skills Management - in Player Features and Ideas Discussion [original thread]
It's been suggested a number of times, and strictly voted down. The reason given is to help discourage people who just create and sell accounts.
- by Anton Zuber - at 2005.12.17 07:05:00
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62. gang teamspeak - in Player Features and Ideas Discussion [original thread]
Go download TS you lazy bastid. Don't expect an MMO to provide the software and bandwidth for this service when you're simply too damn lazy to go download free working software and use it.
- by Anton Zuber - at 2005.12.16 18:17:00
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63. A new purpose of pods - in Player Features and Ideas Discussion [original thread]
No way... This would suck so badly for the captured player. It would be like doing corpse recovery in EQ all over again only worse since if you are 'captured' you wouldn't be able to do anything but stare at the screen and wait.. Not only no.. bu...
- by Anton Zuber - at 2005.12.16 18:15:00
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64. Red Moon Rising Issues Thread - in EVE General Discussion [original thread]
The new font is really really really bad... WTF were you thinking here? Chat is broken now. If you have more than one chat channel, when you switch to other channels anything that was said while you were in a different chat tab is justified all w...
- by Anton Zuber - at 2005.12.16 16:52:00
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65. Cause of my headache revealed.. - in EVE General Discussion [original thread]
I agree. the new font is BAD. I have tried changing the settings too *laugh* for what good that does. It makes no difference. Put the font back. Or better yet, actually let us choose our own fonts.
- by Anton Zuber - at 2005.12.16 16:22:00
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66. Corporate Tools need work, several ideas - in Player Features and Ideas Discussion [original thread]
I am not amused.... RMR patch is in and in a last minute addition to the patch list manufactoring and research were radically changed. I am still testing to figure out how some of this works but everything I've checked so far is very bad news. De...
- by Anton Zuber - at 2005.12.16 07:41:00
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67. Bring Back Cold War! - in EVE General Discussion [original thread]
Edited by: Anton Zuber on 16/12/2005 07:23:13 The drone issues were well explained in advance. I have no problem with those changes. I am however very angry about the radical unnanounced changes to manufactoring. I was reading the patch notes...
- by Anton Zuber - at 2005.12.16 07:18:00
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68. Corporate Tools need work, several ideas - in Player Features and Ideas Discussion [original thread]
Edited by: Anton Zuber on 13/12/2005 09:11:46 Unable to remotely view contents of a hangar array -Johnathin Roark Apparently there is no way to remotely view the contents of a hangar array. This is unacceptable. Unable to remotely view fu...
- by Anton Zuber - at 2005.12.13 09:10:00
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69. Corp tools - in Player Features and Ideas Discussion [original thread]
Use corp mail.
- by Anton Zuber - at 2005.12.13 01:08:00
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70. Gateguns & Drones - in Player Features and Ideas Discussion [original thread]
makes sense to me. Gateguns shouldn't waste time on drones. Kill the ships first. /bump
- by Anton Zuber - at 2005.12.13 01:04:00
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71. Release the RMR patch before updating the server - in Player Features and Ideas Discussion [original thread]
Edited by: Anton Zuber on 13/12/2005 01:00:06 Simple and good idea. Actually. polishing this idea ever so slightly. This is blatant plagerism from the CoH Patching system. But it's a good simple idea. Set up the upcoming patch to start downlo...
- by Anton Zuber - at 2005.12.13 00:56:00
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72. Stop Overpricing!!! - in Player Features and Ideas Discussion [original thread]
15% profit margin? are you bloody kidding me? Not only no but hell no. If anything there needs to be an effort to stop UNDERPRICING. I've been watching cost and market prices on T1 BPOs and finding that many tech 1 ship BPO are actually being sold...
- by Anton Zuber - at 2005.12.13 00:55:00
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73. Eliminate Asteroid 'Spawning' - in Player Features and Ideas Discussion [original thread]
I do not see how this is in any way an improvement. You are not 'eliminateing asteroid spawning' as you boldly claim with this idea. All you are accomplishing is making the process even more complicated than it already is. I do not find this any...
- by Anton Zuber - at 2005.12.11 20:43:00
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74. Corporate Tools need work, several ideas - in Player Features and Ideas Discussion [original thread]
Edited by: Anton Zuber on 11/12/2005 20:40:12 Edited by: Anton Zuber on 11/12/2005 20:39:51 IDEA/Delivery Boy There should be a specific role to allow access to the deliveries hangar. Currently I think this role is packaged with accounta...
- by Anton Zuber - at 2005.12.11 20:38:00
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75. Hardwiring Implants for missiles - in Player Features and Ideas Discussion [original thread]
My understanding is that it is intentional that heavy (and larger) missiles suck against frigates. this is to compensate for the fact that missiles rarely miss. This is why missiles do partial damage from near misses. This is the same tradeoff EV...
- by Anton Zuber - at 2005.12.11 20:16:00
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76. Saving your ship setups - in Player Features and Ideas Discussion [original thread]
/signed
- by Anton Zuber - at 2005.12.11 20:03:00
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77. Corporate Tools need work, several ideas - in Player Features and Ideas Discussion [original thread]
Ooh... Sure enough. Johnathan Roark mentioned that some of these are being fixed. I just pulled the relevant lines from the very recently updated list of changes in the next major patch. Good news for us. =)
- by Anton Zuber - at 2005.12.10 21:42:00
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78. Corporate Tools need work, several ideas - in Player Features and Ideas Discussion [original thread]
Interface glitch in Politics/Votes section. I consistantly get a glitch with votes when I have multiple new votes the first two that I click on to open up and vote on will work correctly. The third one I click on will open and have two buttons t...
- by Anton Zuber - at 2005.12.09 09:22:00
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79. Corporate Tools need work, several ideas - in Player Features and Ideas Discussion [original thread]
Okay. Todays topic is Shares and Voting. I know I was the only voter, but it still says %100 for. WTF? When a vote is passed you will typically see 100% (0/0) or somesuch. This means only that 100% of those who actually voted were for this. Th...
- by Anton Zuber - at 2005.12.06 21:02:00
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80. T2 insurance, good idea. - in Player Features and Ideas Discussion [original thread]
Instead of doing something stupid, why don't you simply ask for better insurance contracts? I mean seriously. There should be no limit on insurance if you are willing to pay the rate you should be able to insure it to any level you want, within re...
- by Anton Zuber - at 2005.12.06 03:44:00
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